Esports Genesis
Historical aspects, development, and comparison to traditional sports.
Esports Ecosystem: Introduction to Esports Actors
Organizations, players, staff members, media, influencers, content creators, production, tournament operators, publishers, governments, etc.
Esports Business Model: A Powerful Market
Business model compared to sports and media, league organization and Esports events, sponsorship, and brand involvement.
4. Esports Challenges: Past, Present, and Future
Player status, betting/gambling, cheating/doping, gender diversity and inclusion, health, streaming, Esports federations, etc.